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New PDF release: Android Application Development: Programming with the Google

By Rick Rogers, John Lombardo, Zigurd Mednieks, G. Blake Meike

This functional ebook offers the strategies and code you want to increase software program with Android, the open-source platform for cellphones and cellular units that's producing enthusiasm around the undefined. in line with the Linux working method and built via Google and the Open Handset Alliance, Android has the aptitude to unite a fragmented cellular marketplace. Android program Development introduces this programming surroundings, and provides you a whole case in point that demonstrates Android architectural positive aspects and APIs. With this publication, you will:

* Get a whole advent to the Android programming setting, structure, and tools
* construct a modular software, starting with a center module that serves to release modules further in next chapters
* examine the recommendations and structure of a selected function set, together with perspectives, maps, location-based providers, power facts garage, second and 3D photographs, media prone, telephony companies, and messaging
* Use ready-to-run instance code that implements every one feature
* Delve into complex issues, similar to safety, customized perspectives, functionality research, and internationalization

The publication is a normal supplement to the prevailing Android documentation supplied via Google. no matter if you need to enhance a advertisement software for cellular units, or simply are looking to create a cellular mashup for private use, Android program Development demonstrates how one can layout, construct, and try purposes for the hot cellular market.

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Extra resources for Android Application Development: Programming with the Google SDK

Sample text

OnDestroyThe last chance for your activity to do any processing before it is destroyed. Normally you’d get to this point because the activity is done and the framework called its finish method. But as mentioned earlier, the method might be called because Android has decided it needs the resources your activity is consuming. It is important to take advantage of these methods to provide the best user experience possible. This is the first place in this book we’ve discussed how programming for mobile devices is different from programming for desktop devices, and there will be many more such places as you go through later chapters.

Simple Phone CallsQuick and Easy Phone CallsCreating an Example Application to Run the call MethodEmbedding the Code Snippet in a Simple ApplicationExploring the Phone Code Through the DebuggerCreating an Instance of an IntentAdding Data to an Instance of an IntentInitiating a Phone CallException HandlingAndroid Application-Level Modularity and Telephony15. gsm PackageExploring Android Telephony InternalsAndroid and VoIPA. 5G)The Rise of 3GThe Future: 4GIndex Android Application Development Rick Rogers John Lombardo Zigurd Mednieks Blake Meike Copyright © 2009 Rick Rogers, John Lombardo, Zigurd Mednieks, and Blake Meike This book uses RepKover™, a durable and flexible lay-flat binding.

Chapter 8 presents tutorials on two data storage systems. Chapter 9 presents location and mapping, which are key features that draw people to mobile devices and which you’ll surely want to incorporate into your application. We then turn to a critical part of any end-user application, graphics, in three information-packed chapters, Chapters 10 through 12. Chapter 13 takes another step into the complexity and unique power of Android, by discussing how applications can offer functionality to other applications.

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