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Read e-book online Android Game Recipes: A Problem-Solution Approach PDF

By Jerome DiMarzio

Android video game apps are usually the preferred form of Android apps within the quite a few Google Play, Amazon Appstore and different Android app shops. So, past the Android video game tutorials in the market, what a couple of day by day convenient and entire code reference for Android video game developers?

Android video game Recipes is your first, trustworthy video game coding reference for today's Android online game apps. This publication offers effortless to persist with genuine global online game code difficulties and recommendations, together with resource code.

This publication covers code recipe suggestions which are universal to second video game improvement difficulties resembling designing a online game menu, collision detection, relocating characters, relocating backgrounds and extra. This ebook additionally comprises how one can paintings with participant enter, easy methods to upload a number of degrees, how you can create online game portraits for various monitor solution, and the way to paintings with machine sensors.

After examining and utilizing this booklet, you'll have the templated code snippets, ideas and frameworks to use for your video game app layout to construct your video game, customise it, after which promote it at the Android app shops.

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Read Online or Download Android Game Recipes: A Problem-Solution Approach PDF

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Extra resources for Android Game Recipes: A Problem-Solution Approach

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The SBGMenuScreen Activity should use setContentView() to display the new main_menu layout (see Listing 4-2). Listing 4-2. main_menu); }} You now have a main menu that is displayed by an Activity, but where does it fit in with your game project? You have two choices here. The first choice is to set SBGMenuScreen as the entry point for your game. The second is to use a splash screen to fade into the menu. If you go with the first option, and set SBGMenuScreen as the main entry point for your game, then this will be the first screen seen by your player.

Listing 3-1. xml file is show in Figure 3-1. CHAPTER 3: The Splash Screen 43 Figure 3-1. The game’s splash screen Create a New Activity Now that your layout has been created, you need to create a new Activity within your application that will represent your game’s main activity. The basic code for an Activity is shown in Listing 3-2. Listing 3-2. onCreate(savedInstanceState); //Place your game code here } } Right now you have the main Activity (with a layout that represents your splash screen), and you have the Activity that represents your game’s main launching point.

To avoid this white box, you must ensure that the resolutions of your images are a derivative of 2. The image for the splash (Figure 2-6) is 512 x 512. However I have found that 128 x 128 and 64 x 64 work as well. Editing your images and resaving them in the proper resolution will fix this problem quickly. 3 Storing Images for Different Screen Resolutions Problem You have different images for different screen resolutions in your game. Solution Use the multiple drawable- folders in the res folder to store the correct resolution images.

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