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New PDF release: Beginning iOS 3D Unreal Games Development

By Robert Chin

The synthetic UDK good points Epic's award-winning Unreal Engine three, used to create bestselling video games reminiscent of Infinity Blade for iOS, and renowned console video games like Borderlands and Bioshock. Now, you could construct your personal Unreal online game for the iOS platform.

Beginning iOS 3D Unreal video games improvement covers utilizing the bogus UDK online game construction method to create 3D video games for the iOS platform, along with the iPhone, iPod contact and iPad.

Specifically, this e-book covers:
* UnrealScript programming language, going past the constraints of the visible Kismet scripting language
* the synthetic UDK code framework, uncomplicated UDK instruments and different UDK goods had to construct a game
* a number of author-created online game frameworks are offered and are used to demonstrate the UnrealScript programming language and person enter tools particular to the iOS cellular platform

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Extra info for Beginning iOS 3D Unreal Games Development

Example text

Once the editor is up and running, click the button that contains a “K” in it that is located in the Unreal Editor at the top middle portion in the first row of buttons (see Figure 2–1). Figure 2–1. Unreal Kismet Editor button and Matinee button After clicking on the “K” button, the Unreal Kismet Editor shown in Figure 2–2 should start. CHAPTER 2: UnrealScript Overview Figure 2–2. Unreal Kismet Editor You may be wondering why we included the Unreal Matinee button with the Kismet button. The reason is that in order for Kismet to work in moving the doors, platforms, and gates we need to specify the specific locations where you want the object to move to.

The following declares and enumeration called eColors that can contain the values of Purple, Violet, or Red. The variable ColorGroup1 is declared as a variable of eColors type. enum eColors { Purple, Violet, Red }; var eColors ColorGroup1; // Declares a global enurmerated variable 35 36 CHAPTER 2: UnrealScript Overview struct—The struct type declares a structure type that can hold any combination of the other variable types. The following declares a structure of called sPlayerInfo that contains two variables, one int variable called PlayerHeartRate and one bool variable called PlayerInfected.

UnrealScript is very flexible and will automatically convert boolean, int, float, and even class objects into a displayable format using the code below. bHasOpenSores); Creating and Compiling UnrealScript UnrealScript can be created by any plain text word processing program such as Notepad. Notepad comes with the Windows operating system at no additional cost. In order to compile UnrealScript you need to start up the Unreal Frontend program. The Frontend is located in the Tool directory of your UDK installation and is labeled “Unreal Frontend”.

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